AI Insights · Timothy · January 2022
Top 5 Cannabis Games Performance in Poland Q4 2021
In Q4 2021, the top 5 cannabis games in Poland saw varied trends in weekly downloads, revenue, and active users. Data from Sensor Tower provides detailed insights into these metrics.
In the fourth quarter of 2021, the top 5 cannabis games in Poland demonstrated diverse trends in weekly downloads, revenue, and active users. Below, we delve into the performance of each game.
Hempire - Weed Growing Game by LBC Studios Inc. experienced fluctuations in weekly revenue, peaking at around $418 in early November and ending the quarter at approximately $335. Weekly downloads showed significant spikes, reaching 3.9K in mid-October and 1.7K in the final week of December. Active users followed a similar pattern, peaking at over 6K in mid-October and ending the quarter at around 2.6K.
Weed Factory Idle from Spider Solitaire had relatively low weekly revenue, with a peak of around $42 at the end of September. Downloads were fairly stable, with a notable increase to 536 in the last week of December. Active users saw a decline from 2K at the start of the quarter to just over 1K by the end of December.
Weed Firm 2: Back To College by Ludum LLC saw a gradual increase in weekly revenue, peaking at $153 in the week of December 20. Downloads were modest, with a high of 489 at the end of September and a low of 12 in early December. Active users decreased from 1.2K at the start of the quarter to around 455 by the end of December.
LDRLY's Bud Farm: Idle Tycoon Game experienced steady growth in weekly revenue, peaking at $761 in the last week of December. Downloads were minimal, with a significant peak of 359 in late September. Active users saw a decline from 1.5K at the start of the quarter to around 716 by the end of December.
Cheech and Chong Bud Farm by LDRLY showed high initial weekly revenue, peaking at $2.8K at the end of September, but saw a decline to approximately $250 by the end of December. Downloads were low, with a peak of 264 in early October. Active users decreased from 1K at the start of the quarter to around 552 by the end of December.
These trends highlight the varying performance of top cannabis games in Poland during Q4 2021. For more detailed insights, visit Sensor Tower.